Next, a player may lay down new melds from their hand onto their side of the table, face-up.If the player takes a lower card from the discard pile, they must immediately place that card in a valid meld, and they must also take all of the cards above that card in the discard pile. When a player's turn begins, they have the option of drawing the top card from the deck, the top card from the discard pile, or a card from lower down in the discard pile.The person to the dealer's left goes first play passes clockwise.Take the top card from the deck and place it face-up to begin the discard pile.(If only two players are playing, deal 13 instead of seven.) Re-shuffle the deck, then deal each player seven cards. Choose a dealer by drawing cards from the shuffled deck, with the highest being the winner.Use one standard deck of 52 cards plus two Jokers for a group of 2, 3, or 4 players.Points are lost for having cards in hand when another player goes out (empties their own hand).Points are earned by creating melds or laying off cards onto existing melds anywhere on the table.The ultimate goal of 500 Rum is to be the first player to reach a cumulative score of 500 across a series of hands.
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